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CS/SWE Student
Roblox Environment Artist


About

nir, known online as nirblx, is a developer and Roblox Environment Artist based in Baku, Azerbaijan. Since first joining the Roblox community in 2018, Nir has taken on a wide range of creative roles within development, from scripting intricate systems and building detailed worlds to exploring the artistic side of 3D modeling.nir’s passion for technology and design began at a young age. Fascinated by how things worked, from engines to games, he developed a curiosity that naturally evolved into a love for programming. What started as experimentation quickly became a path of growth and creation, leading him to pursue Computer Science with a focus on Software Engineering.Over the years, nir has honed his skills across multiple disciplines, including Lua, Python, and JavaScript, with Lua standing as his strongest language thanks to his deep experience developing on the Roblox platform since 2019. His work combines both the technical precision of scripting and the creative touch of worldbuilding, resulting in immersive experiences that capture players attention and imagination.Outside of Roblox, nir continues to expand his technical and creative horizons, exploring tools like Unity and advancing his understanding of game design, 3D environments, and interactive systems. Calm, focused, and deeply motivated, nir approaches every project with a balance of logic and creativity, striving to bring ideas to life while constantly learning and improving.When he’s not developing, nir spends his time studying, playing games with friends, and streaming within his own community. He has a strong passion for content creation and hopes to fully pursue it one day when he feels ready to bring his creative ideas to life.


Terms & Services

- I accept payments in both Robux and USD, with USD being the preferred method.
If you choose to pay in Robux, you are responsible for covering any applicable platform fees.
- I reserve the right to decline any project or task at my own discretion if it does not align with my preferences, values, or expectations.
- Once 50% of the payment has been made and 50% of the work (e.g., a map or build) has been completed, no refunds will be issued. This policy protects the time and effort already invested.
- I do not usually create models, but if the required assets are simple enough, I may include basic modeling as part of the project.
- If no payment is made, I reserve the full right to retain, use, and publish the work as my own intellectual property, including displaying it in my portfolio.


Additionally

- I allow one free trial, regardless of the build’s size or complexity. If you’d like an additional trial, it will come with a fee. (Note: Trial work is provided only in the form of images or video, you will not receive the actual files unless you proceed with full payment. Trial fees are lower than the full commission price.)
- You can request up to 3 redos if the work isn’t what you expected.
Any additional redos beyond that will require extra payment. If the issue is due to a mistake on my part, I will fix it for free. However, if the issue stems from unclear or poor references, or requires me to make guesses based on imagination, then redo fees will apply, as I cannot accurately predict your style or vision without clear guidance.
- Once full payment is received, the completed work becomes your property. I do, however, retain the right to display images of the work in my portfolio, but only with the client’s permission. If permission is not granted, the work will be marked as part of my completed projects but not shown publicly.

Note: I value my time, so prices may vary depending on my availability. If I’m the one who contacted the client first, then this doesn’t apply. My standard work starts from 2,500 Robux or $8.75 and increases based on the complexity of the project. All of my works are high quality, and I provide daily or hourly updates so you can keep track of progress. With a small fee, I can also add you to the collaboration so you can watch the work live. All of my architectural builds are organized and foldered properly, so anyone who works on the project after me won’t have trouble finding anything. I only organize and folder my own work, and that’s already included in the base price, so there’s no extra fee. However, if you want me to organize the entire game project, that comes with an additional cost.

Contributions

School Bus Simulator, NY

Developer, Builder

Eat Sand 2

Past Developer, Builder


Cozy Cuddle (Unreleased)

Lead Developer, Builder

Ventura California Alpha

Contract Developer, Builder


Other projects are currently under NDA, unreleased, or don’t have any public presence yet. Once I get permission to display them, this list will grow, but for now, these are the only released projects I can showcase.

Work with nirblx:

PixelMob Studios Developers

Manager: [email protected]

Via PixelMob: [email protected]

to work with nirblx you should email one of these contacts, personally reaching to nirblx will redirect you to the manager.

Contact nirblx

Business Email [email protected]