nirblx

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CS/SWE Student
Roblox/Unity Developer (5+ Years of Experience)

© 2025 nirblx, all rights reserved


About me

Hi there! I am known online as nirblx, but you can just call me nir for short. I have been part of the Roblox community since 2018, and over the years i have taken on many different roles in development, from scripting and building to slowly exploring 3D modeling. Around 2020, I also got into Unity, and i have been learning its mechanics ever since.I am originally from Eastern Europe and currently preparing for my Computer Science studies, with a strong focus on Software Engineering. My journey into programming started out of pure curiosity. As a kid, I was always fascinated by how things worked, whether it was looking at my dad’s car and wondering how the engine ran, or playing games and asking myself, “What’s it like to actually make one of these?” That curiosity quickly turned into passion, and i have been creating, learning, and experimenting ever since.For me, development has never felt like a chore. I enjoy building systems, scripting mechanics, solving problems, and bringing ideas to life. The best part is seeing others experience something I created, that’s what keeps me motivated.By nature, i would say i am calm and focused, but also driven when it comes to my goals. I don’t spend much time on social media unless it’s related to work or projects, instead, I prefer investing my time into learning and building things that matter to me.My programming journey officially began back in 2015. Since then, i have built a solid foundation in Python, JavaScript, and Lua (Lua being my strongest, as i have been using it on Roblox since 2019). At first, I only focused on scripting, but in 2020 I got curious about the visual side of game creation and started building as well. Today, I do both scripting and building, and i am also diving into 3D modeling, though I still consider myself a learner in that area.That’s a little bit about me and my journey so far. Thanks for stopping by and taking the time to get to know me, and if you’re curious, feel free to check out my work!


Terms & Services


- I accept payments in both Robux and USD, with USD being the preferred method.
If you choose to pay in Robux, you are responsible for covering any applicable platform fees.
- I reserve the right to decline any project or task at my own discretion if it does not align with my preferences, values, or expectations.
- Once 50% of the payment has been made and 50% of the work (e.g., a map or build) has been completed, no refunds will be issued. This policy protects the time and effort already invested.
- I do not usually create models, but if the required assets are simple enough, I may include basic modeling as part of the project.
- If no payment is made, I reserve the full right to retain, use, and publish the work as my own intellectual property, including displaying it in my portfolio.


Additionally

- I allow one free trial, regardless of the build’s size or complexity. If you’d like an additional trial, it will come with a fee. (Note: Trial work is provided only in the form of images or video, you will not receive the actual files unless you proceed with full payment. Trial fees are lower than the full commission price.)
- You can request up to 3 redos if the work isn’t what you expected.
Any additional redos beyond that will require extra payment. If the issue is due to a mistake on my part, I will fix it for free. However, if the issue stems from unclear or poor references, or requires me to make guesses based on imagination, then redo fees will apply, as I cannot accurately predict your style or vision without clear guidance.
- Once full payment is received, the completed work becomes your property. I do, however, retain the right to display images of the work in my portfolio, but only with the client’s permission. If permission is not granted, the work will be marked as part of my completed projects but not shown publicly.

Note: I value my time, so prices may vary depending on my availability. If I’m the one who contacted the client first, then this doesn’t apply. My standard work starts from 2,500 Robux or $8.75 and increases based on the complexity of the project. All of my works are high quality, and I provide daily or hourly updates so you can keep track of progress. With a small fee, I can also add you to the collaboration so you can watch the work live. All of my architectural builds are organized and foldered properly, so anyone who works on the project after me won’t have trouble finding anything. I only organize and folder my own work, and that’s already included in the base price, so there’s no extra fee. However, if you want me to organize the entire game project, that comes with an additional cost.